News

Setting Sample Part 1

Three weeks to go until the release. Here’s a sample of the first setting from the full game, the City of Lamina. Lamina The city of Lamina sits along the eastern coast of a vast continent known as Turth. The city is vast and sprawling, housing close to seven million people. Its streets are full […]

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We have some exciting news. If all goes well, the final game will launch Septemper 27th. In the weeks leading up to the final launch, I’ll be releasing free samples of the game’s three exclusive settings, one each week. As a result of this, there won’t bea  micro-suppmeent for September as I prepare the final […]

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Greetings everyone. We have exciting news today. I’ve just uploaded playtest verison 2.0.1. Provided nothing breaks between now and then, this should be the final version of the playtest that will ship in the final game. The release should be some time this September. The final game will include everything in the playtest, plus mots […]

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Greetings everyone. The next micro supplement is out. This one delves a bit deeper into the more sexual side of Heart and Fur and presents a ‘hotel’ called Rockwood Place. Although it looks like a regular hotel on the surface, its something far kinkier than that. Check out the Downloads page for the full supplement. […]

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Greetings all. The next micro-supplement is out. This one offers a small glimpse into Lamina, one of Heart and Fur’s default settings. It shows a small bar with a large reputation known as Black Jack’s. Head over to the downloads page for the full file. Also, these micro-supplements will probably be coming a bit more […]

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Good news. The next version of the playtest manual is finally up. I was hoping to have it done by last Friday, but the formatting took longer than I anticipated. There are some big changes this time, hence the move to 2.0.0. Some highlights: Characters have a second set of characteristics alongside Skills, called Assets. […]

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Greetings everyone. I have some exciting news. Heart and Fur is far enough in development that it’s time to start looking for artists for the final game. So, I’m putting the call out to all of you. If you are an artist and you’re interested in joining the game’s art team, or if you know […]

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The next playtests version is well on its way, and I thought I’d share a few of the changes that are coming. Skills are now paired with Assets to represent more of a character’s abilities and traits. Roll difficulties and results have been adjusted. The Transformation rules have been rewritten and simplified. The conflict system […]

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Greetings everyone. A few pieces of news. First, this month’s micro supplement will be delayed, if it happens at all. I’m currently working on the next playtest version, and there are a lot of big changes to make. Until the next playtest version is done, it will be my first priority. Second, a few spots […]

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Well, it’s February. It’s a boring month, but at least there’s a new micro-supplement. This month, we have five new races and two new personalities for use in your games. Go to the downloads page to grab it before it’s gone.

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